Photo of the Week presents      

Photo of the Week 174
"Cross"

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Photos: Maarten Zeehandelaar

In the beginning, there was glorious 2D. The world was a sideways scrolling adventure, in which 8 bit creatures moved in mathematical patterns, instigated by us, lesser gods. These patterns would generally be, arrow up, arrow down, arrow left and arrow right, or combinations of the above. The latter would cause diagonal movement, also known as a jump. The fact that the world was represented flat didn’t matter. The suspension of disbelief that writers always carry on about, was never a problem for us, computer kids. It’s perfectly normal for plumbers to jump on mushrooms to save the world from a large turtle.

Progress is relentless, untiring, unceasing. The complexity and graphic quality of computer games kept increasing, but stayed within the realm of the two-dimensional. Until Wolfenstein 3D came. The name says it all. For the first time people would move through a world freely in first-person perspective.
Others followed: Doom, Heretic, Quake, Unreal, each one pushing the boundaries of graphic possibilities. Reality followed fiction, existing buildings were recreated in 3D by institutions to cater for people who couldn’t physically enter a location.
We will reach a point eventually where it really doesn’t matter anymore where we are physically. The whole world will be available to us digitally, indistinguishable from our analog world. Regardless of where we are, we will look up and marvel at the genius of creation.

Text by: Wibo Kosters
photo of this weeks photo of the week


Until the next Photo of the Week!

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About the participants of the Photo of the Week


Photo
of the Week

img2

project
www.//photooftheweek

Maarten
Zeehandelaar

img2

photographer
www.blueprintstudio.info

Peter-Jan
Vermeij

img3

author/translator
www.6575.nl

Wibo
Kosters

img4

author
www.wibokosters.nl


Texts and photography –unless stated otherwise–
all rights reserved © 2010-2013 Maarten Zeehandelaar

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